Hi, is there anyone here who succeed to run any 3D software at good speed with such 3D hardware ? On my side, 3D accelleration is ok with Xorg and pure linux game (xmoto for example run really fine). Is there anything to do with Wine to allow programs runs under it to work as "native" Linux software ? Have I miss something somewhere ? (I think of wine compilation and especially configure step, cause strangely, Mesa is used here but for accelerated 3D gfx, whereas usually Mesa means software rendering). Configure output regarding 3D (seems to be ok, right ?): checking for XkbQueryExtension in -lX11... yes checking for -lXi... not found checking for XShmQueryExtension in -lXext... yes checking for XShapeQueryExtension in -lXext... yes checking for XF86VidModeQueryExtension in -lXxf86vm... yes checking for -lXrender... libXrender.so.1 checking for XRenderSetPictureTransform in -lXrender... yes checking for GL/gl.h... yes checking for GL/glx.h... yes checking for GL/glext.h... yes checking for GL/glu.h... yes checking for up-to-date OpenGL version... yes checking for -lGL... libGL.so.1 checking for gluLookAt in -lGLU... yes (wine git release, Debian Testing, Acer Aspire 5310) Regards. _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users