Hi, I'm trying to get EVE Online working under WINE in Solaris. Reading various forums, it works fine with the last few versions in _Linux_, however in Solaris it does not. The game consists out of two executables. The first is a simple splashscreen application that then starts the actual game executable. The splashscreen app seems to work fine, the splashscreen shows and WINE exits with code 0, but the actual main executable runs and immediately exits. Trying to run the game executable directly, which works in Windows, makes WINE exit with code 255, without giving any output to the console at all. Having poked around a little with WineDbg, it seems like WINE doesn't even reach the entry point of the executable. So I assume there's an issue with WINE somewhere, since I can run other applications. But assembly code doesn't help me. I never really worked with gdb apart for creating stack backtraces, but know that you can load symbols and resolve EIP addresses to actual lines of code. What I'd need to know is how to create a debug build, so that I can use that with gdb, to find out what's keeping a Solaris build from properly loading the file. Thanks, -ts _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users