My application has horizontal scrolling text. Under WINE it is very slow. Like a pixel per second. I presume its slow as these messages print on screen: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x8a0020) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1fbff8)->((nil),00000008) fixme:ddraw:IDirectDrawImpl_GetScanLine (0x1fbff8)->(0x7dbf4974): Semi-Stub I was hoping my application would work under wine. Any ideas/suggestions? Jerry _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users