Get an old game to run

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Hi,
I'm trying to start an old (released in 2001) game Startopia under the
latest (0.9.27) Wine. It plays some intro videos, flashes loading
screen for a moment and the whole screen turns white and the process
quits in a several seconds. The output from console is as follows:

fixme:dplay:IDirectPlayLobby3AImpl_RegisterApplication :stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1910028) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x218318)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x1910028)->(0x10024,00000813)
fixme:d3d:state_blend Unrecognized dst blend value 0
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not
supported by gl
err:d3d_surface:IWineD3DSurfaceImpl_GetDC Creating a DIB section while
a lock is active. Uncertain consequences
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x1910028): Stub!
err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip
7bc28649 esp 00231000 stack 0x231000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x110020 "heap.c: main
process heap section" wait timed out in thread 000e, blocked by 0009,
retrying (60 sec)

The same result with Virtual Desktop on/off and with Vertex Shader set
to Hardware or Emulated.
The videocard installed is GeForce4 MX with nvidia linux drivers.

Any ideas how to fix the problem?

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