I am trying to debug a wine crash I am having when using GDI rendering for Starcraft BNet (Bug 5253). This bug does not happen in OpenGL mode, but my purpose is to understand the source of the bug and not to workaround it. (Bug link: http://bugs.winehq.org/show_bug.cgi?id=5253) The crash is in some unrolled memcpy loop that writes to screen memory, and as the bug description says, crashes after it reaches the end (and beyond) of video memory. The crash is at address 0x3e0594 and that address is below 0x400000 which is the "lowest" address of the PE executable itself. I only managed to see the code via gdb attachment to the live process. I also strace'd the whole thing and saw that the range containing this address is mmap'd dynamically, but not from a file descriptor (-1 is the fd argument of mmap2 there). I can't find any way to back-map this address to a memory region, so I don't know who "owns" this address. Its not in wine itself, its not in the PE's region (400000...) and its none of the DLLs (which are mapped after the PE itself). Any idea? _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users