Fretzel wrote:
Darren Wilkinson wrote:
Fretzel wrote:
Here is the location to download this game.
http://mysite.wanadoo-members.co.uk/BGAudio/VPHDownload.htm
Problem is the included vph.reg file which modifies the registry to
disable CD check on a real Windows installation will not work on
Wine's fake drive_c Windows installation.
I know this works in real Windows because I have tried it myself.
If anyone can find a way to make this work I would appreciate it.
Thank you.
The easiest thing would probably be to open the vph.reg file in
openoffice or something similar and use wines own regedit to put them
in by hand.
Just remember not to type in the quotation marks.
Thanks for your reply. Unfortunately getting this info into the registry
is not where the problem lies. There is something odd about the way the
game expects hard drive C: and Windows to be to be physically located in
the machine... and Wine's fake drive_c drive just doesn't work.
I have only been able to get this game and its registry hack to work on
computers with Windows installed on the boot drive. I have not been able
to get it to work if anything about the location of Windows is
changed... e.g. I have tried on computers where the Windows OS and C:
drive is installed on a different physical drive to the boot drive. And
also on an intel iMac with a bootcamp Windows installation. Neither of
these situations work. It will only work with Windows installed to a
single physical drive C:.
I was hoping someone would be able to work out why the game behaves this
way and maybe suggest a different registry key modification which would
get around this problem and allow the game to run without CD check.
Thanks to help from Killertux_ in IRC. We have discovered that the game
will get past the CD missing error if the game directory and contents is
copied to E: drive (drive_e directory). But now the game is crashing
with some D3D and X11 display errors.
Here is what I get in terminal from "wine VPhall.exe"
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x184130) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x172470)->(0x20024,00000013)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found!
(NoRes)
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests
more than one back buffer, this can't be supported properly. Please
configure the application to use double buffering(=1 back buffer) if
possible
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found!
(NoRes)
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not
supported by gl
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found!
(NoRes)
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests
more than one back buffer, this can't be supported properly. Please
configure the application to use double buffering(=1 back buffer) if
possible
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found!
(NoRes)
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not
supported by gl
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x172470)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
Then the game just exits and returns me to the terminal window. What do
I do now?
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