On Tue, 2007-03-13 at 09:10 -0700, Duane Clark wrote: > Declan Moriarty wrote: > > Okay. In your honour, I set up as you said, rooted out the cd with > > Java-1.4.2 on it, and set to work. I got this on the install > > > > You might want to try downloading (16MB) from: > http://java.sun.com/j2se/1.4.2/download.html > Though as implied below, that may not fix things for you. > > I created a fresh .wine directory, with nothing else installed, and > using a (compiled from git) wine-0.9.32. The JRE install appeared to go > flawlessly, though I did not bother to test it (as mentioned, I already > tested it elsewhere). On Fedora FC4, with a Radeon 9600 (which uses an > NVidia something chipset). > > Interestingly, I notice that the message I have printed out after your > last fixme is this: > ... > fixme:msi:ACTION_HandleStandardAction unhandled standard action > L"RemoveFolders" > err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x15cbc0 > next block has PREV_FREE flag > ... > > However, my installation continues to completion. I have no idea what > that message really means, so I don't know why my system continues and > yours crashes. I got 1.4.2_13 from that download link, producing a different error After the errors we seem to agree on: [snip] fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveDuplicateFiles" fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveFolders" fixme:win:EnumDisplayDevicesW ((null),0,0x33ea7c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33ea7c,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1ceca8) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1cea30)->((nil),00001008) err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT override(not on swapchain) ! fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now. fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x28a00f8 usage(WINED3DUSAGE_RENDERTARGET) err:d3d:state_multisampleaa Multisample antialiasing not supported by gl err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet <repeated _many_ times>, followed by loads of these fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from glCopyTexImage2D @ surface.c / 1800 fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from glCopyTexImage2D @ surface.c / 1800 and finally fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1cea30)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock err:ole:CoCreateInstance apartment not initialised err:ole:CoCreateInstance apartment not initialise The emulation threw errors: Installation stalled at "Publishing Product information", then finally Java Virtual Machine Launcher threw a typical m$ dialog box "Fatal Exception Occurred. The program will now exit" and your choice was "OK" :-/. It's news to me that any nvidia chipset is on a radeon card - I always saw ATI & Nvidia as bitter rivals. I had the notion the radeon 9600 used the mobility chipset, and seems to have been one better. -- With Best Regards, Declan Moriarty. _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users