On Wednesday 03 January 2007 00:59, Wiebe Cazemier wrote: > Hi, > > I've installed Dune 2000 and the 1.06 patch in Wine, and it runs very well, > except that it doesn't accept keyboard input. It wasn't any better without > the patch. The entry at the appdb doesn't mention anything about it. Does > anybody know how to fix it? > > I've already tried changing all the settings on the "graphics" tab > in "winecfg". Half-Life, for example, also didn't accept keyboard input > when "allow window manager to control window" was enabled. Disabling that > option worked for Half-Life, but not for Dune 2000. > > Also, I noticed how incredibly fluent Dune 2000 rendered and responded. Every > other DirectDraw app I've tried is sluggish, even if only a little. Dune 2000 > had none of that, and I'm very demanding in that regard, so I would have > noticed the slightest cursor lag. It felt just like running it in Windows. > How can it be that games like Starcraft and Red Alert run slowly, and Dune > 2000 doesn't? Don't they all have the problem that they can't use DGA? > Additionally, I know that for Starcraft a depth conversion has to be done > (from 8 bit, to 24 in my case), but red alert and dune 2000 are both 16 bit, > so they both have to be converted to 24 first, which seems to slow red alert > down, but not Dune 2000. > > I'm using wine 0.9.28. > > Thanks in advance BTW, when I configure wine to use a virtual desktop (of 1024x768), it works. But this is not really a good way to play, in part because the mouse can leave the window (the option in winecfg to prevent this doesn't seem to apply to virtual desktop mode). _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users