Molle Bestefich wrote:
Try if you can control the application by sending mouse / keyboard commands through it's message loop using the standard Win32 API functions - PostMessage (or SendMessage) with WM_MOUSExxx and WM_KEYxxx messages.
Perhaps user32.SendInput() is more useful. MSDN says "The SendInput function synthesizes keystrokes, mouse motions, and button clicks.", so it sounds like it might be better suited. That is, if it's actually implemented in Wine. If not, you could have a go at implementing it, hehe ;-). _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users