Philippe A <futhark77@xxxxxxxxx> wrote: > Unfortunately, this workaround does not work for Starcraft because it > is an 8bpp game and it does not currently run in that depth. In fact, > it never ran in a 8bpp display IIRC. Well, have you tried running it in an 8bpp display? The source of your trouble propably is the current reworking of the DDraw code. Daniel _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users