Will they ever fix the DirectSound buffer underrun error?

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I'm one of many many people who submitted a duplicate bug report when
this happened to me, without realising quite how old this problem is.

New Wine versions are coming thick and fast, but every few days someone
posts another report that the same problem exists in the latest version
with such-and-such a DirectX app.

Does anyone know if this is ever likely to be fixed?

CC

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