-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 saurian wrote: > I might be able to help with this first one. > > I had similar problems trying to run a Descent 3 server on my FC3 > machine. The game "The Settlers of Catan" is not a server/client based game. It is a stand alone application that happens to be able to communicate to other running instances of the same game on different machines. For this communication the game can use either directplay, ipx, or tcp/ip. Think of it as Starcraft or the old Warcraft games, beforce WC3: each player needs a copy of the whole game running on his/her machine. > > It turned out to be the fact that wine seems to be VEEEEEEERRRRY strict > about trying to use ports that are already in use. > The problem is not related to any firewall issue (or similar), because there is no firewall on the machine that the game runs on. I think you misunderstood the problem: it's not that the game can't connect to another game, the game can't see any network protocol provided. I will try to explain it in another way: When the game is started there's a menu at which you can choose to play a networked game. When you choose that option you get a second menu at which you have to choose the protocol that you want to use: directplay, ipx, tcp/ip. Somehow the game scans the machine to see which of these protocols the machine provides, because if you play it on a (windows-)machine that misses one of these protocols, that missing protocol is not listed in the game's menu either. Under Wine that list of possible protocols is completely empty. You need to choose one of the provided protocols before you get another menu where you can choose to start or participate in a networked game. And since the list is empty, I can't choose a protocol and thus I can't tell if network is possible for this game or not at all. > Try these: > > See if the game has command line arguments that allows you to specify > the port. If it does, try a couple of different ports. (Ports in the No, the game has no such command line options. It's like Wine doesn't provide any network protocol. Of course this isn't true, because Firefox works fine under Wine. But that's how it looks according to the game. Somehow the game doesn't recognize the underlying network abilities of Linux. I know the whole thing sounds is a bit complicated to explain, but that's because the game is from 1995 and I think networked gaming was something that the makers of this game didn't know very well at that time. Otherwise they would have programed it in a better way. ;-) - -- \ / ,_, GPG/PGP key available: \/\/olfgang Klein (o,o) send e-mail with subject Paderborn / Germany {' '} "Please send PGP key" =============================#=#====================================== Love can mend your life, but love can break your heart. (The Police) -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFDebN/x9R8i21/v1ARAuFtAJwMR7GgsKqSfKRz594rSnBxXjz8IQCgrLv3 2mn++paEi/Y3ILNXjltXpLg= =wPDA -----END PGP SIGNATURE----- _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users