Re: bug 3578

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On Tue, 18 Oct 2005 12:13:27 +0200
Molle Bestefich <molle.bestefich@xxxxxxxxx> wrote:

> sebastien.fievet wrote:
> > I searched the lists for other entries about this game, and found another
> > bug reported (bug 1631), dealing with sound. At least, the game seemed to
> > start some time ago!
> 
> Since you know that it ran once, and approximately when,
> another approach would be to find out which patch causes the problem.
> 
> I can find an explanation how to do that if you want, it shouldn't be too
> hard.
> 
> > Which switches should i use to provide a meaningful trace for it?
> 
> Besides from +seh,+tid, no clue.
> Sorry, someone else will have to answer that.
> 

Sory for this late answer, i have had trouble with my internet access...

below is the trace i got with +seh,+tid switches. 'hope it's helpful :

0009:trace:seh:__regs_RtlRaiseException code=c0000005 flags=0 addr=0x401c6e40
0009:trace:seh:__regs_RtlRaiseException  info[0]=00000001
0009:trace:seh:__regs_RtlRaiseException  info[1]=404716ea
0009:trace:seh:__regs_RtlRaiseException  eax=404716ea ebx=40462660 ecx=01ab53dc
edx=000000e8 esi=5515d872 edi=0000d872
0009:trace:seh:__regs_RtlRaiseException  ebp=01ab53e5 esp=4064ff38 cs=0073
ds=007b es=007b fs=0033 gs=004f flags=00210202
0009:err:seh:EXC_DefaultHandling Exception frame is not in stack limits =>
unable to dispatch exception.

Besides, if you (or anybody) can help  me to find a solution, i'd really
appreciate! 

Regards, Sebastien

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