Call of Duty doesn't run properly + sound problems

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hello!

I installed wine (latest) and wanted to run Call of Duty. But whenever I want to start it (it doesn't matter if it is Call of Duty SP or MP or United Offensive SP/MP), I receive the following error:
fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!!
The screen is black at that moment and I have to kill wine by console or from ssh.


My kernel also complains about something:
[fglrx:firegl_free_bufs] *ERROR* unknown memory buffer handle 0xffffffea

The strange thing is:
When Call of Duty crashes, it wants to run a safe mode the next start. So I chose this safe mode and Call of Duty starts with a very low resolution. Now I can change the options to what they were before the crash and play quite fine.


So right at the moment I have to make Call of Duty crash and then start it again in safe mode.

My Xorg-version is 6.8.2.
I am using latest ATI's proprietary driver.

I don't really know if this problem is wine related, but I also have ut2004 installed which runs natively
under Linux and I don't have any problem with it.


Another problem is the fact that I don't have proper sound with Call of Duty.
I am using winealsa as sound driver, but the sound lags nearly 1 sec and sounds very bad.
wineoss isn't even working (complaining about no access to hardware). I should activate Sound emulation in config, but then it is even worse than it is with alsa.


Thanks in advance!
--
Regards,
André
_______________________________________________
wine-users mailing list
wine-users@xxxxxxxxxx
http://www.winehq.org/mailman/listinfo/wine-users

[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux