[Wine]Starfury again

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Hmm, no one bit on my previous question about Space Empires Starfury...
all right, this time I've got a little bit of technical info which might
be helpful - here's what the terminal prints prior to the game crashing
and requiring a kill -9 to get rid of it:

fixme:font:load_VDMX Failed to retrieve vTable
fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported.
fixme:ddraw:DirectDrawEnumerateExA no detached secondary devices
supported.
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c827d8)-
>(00010024,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c827d8)-
>(00020024,00000017)
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_LINEPATTERN (0000000a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_MONOENABLE (0000000b) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_ROP2 (0000000c) value : 0000000d !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_PLANEMASK(0000000d) value : ffffffff !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_LASTPIXEL(00000010) value : 00000001 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_ZVISIBLE (0000001e) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_EDGEANTIALIAS (00000028) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_RANGEFOGENABLE (00000030) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_EXTENTS (0000008a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_VERTEXBLEND (00000097) value : 00000000 !
fixme:ddraw:Main_DirectDrawClipper_Initialize (0x77c827a8)-
>(0x77c827e4,0x00000000),stub!
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or
DDBLT_ASYNC: can't handle right now.
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:mci:MCI_MapMsgAtoW Message MCI_SETAUDIO needs translation
fixme:mci:mciSendCommandA message 0873 mapping failed
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at
minimum
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_EXCLUSIVE
not fully supported
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy
err:xvidmode:ComputeGammaFromRamp inverted or flat gamma ramp (0->0),
rejected
fixme:ddraw:GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState  Unhandled
stage type : UNKNOWN => 00000000

I suspect the problem causing my screen to go grey is that error message
about the gamma ramp (second last line); it looks like the game's
contrast is set to zero (since the start and end values are identical).

Any insight on how to fix this, or was the game programmer just lazy and
forgot to set a gamma ramp for the title screen? :P

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