Re: [Wine]Ogre3D based game crashes on exit

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On Fri, 16 Jul 2004 13:05:17 +0200, Saulius Krasuckas wrote:
> It seems, something here is corrupting win32 application stack.  I am
> attaching output of the game and Wine (with the "module" debug channel
> enabled) as "log.log".

Somehow we're crashing in the 16/32 thunking glue code. I suspect we're
executing garbage code which is why it gets to the opcode emulator.

This sort of thing is best discussed on wine-devel, though you might want
to not paste such huge quantities of text there ...

thanks -mike

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