On Fri, 16 Jul 2004 13:05:17 +0200, Saulius Krasuckas wrote: > It seems, something here is corrupting win32 application stack. I am > attaching output of the game and Wine (with the "module" debug channel > enabled) as "log.log". Somehow we're crashing in the 16/32 thunking glue code. I suspect we're executing garbage code which is why it gets to the opcode emulator. This sort of thing is best discussed on wine-devel, though you might want to not paste such huge quantities of text there ... thanks -mike _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users