Re: [Wine]FMOD audio engine fails to initialize DirectMusic

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On Tue, 13 Jul 2004, Robert Reif wrote:

> Saulius Krasuckas wrote:
>
> >I discovered it by running one simple game [1]:
> >
> >[s2@katleriai Tetris]$ wine Tetris.exe
> >err:wave:OSS_RawOpenDevice ioctl(/dev/dsp, SNDCTL_DSP_SETDUPLEX) failed (Input/output error)
> >
> Your sound card doesn't support full duplex which is required for
> DirectSound hardware acceleration.  Try in the [dsound] section of
> your config file:
> "HardwareAcceleration" = "Emulation"
> to use the wave api which doesn't require full duplex.

Why does DirectSound need full-duplex?
It doesn't seem like it should be needed for simple playback.
In fact I said I would send a patch to change this ERR to a WARN and I
guess this means I'm overdue...

-- 
Francois Gouget         fgouget@xxxxxxx        http://fgouget.free.fr/
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