Well, tried commenting out and uncommenting out several different options (arts, oss, etc), and none of them seemed to help. I then tried rebuilding MPlayer, and then Wine thinking that perhaps Wine would then notice the Win32 codecs. Which it may have done since the generated config file now had a [dsound] section. But still couldn't seem to find any combination that would avoid the error.
Try the tests in wine/dlls/winmm/tests and wine/dlls/dsound/tests and see if they find your sound card and actually play the test tones.
For the wave devices, cd to wine/dlls/winmm/tests and try:
WINETEST_INTERACTIVE=1 wine winmm_test.exe.so wave
and it will list some info about your sound hardware and then play a 5 second tone followed by about two minutes of one second tones with a slight gap between them that will sound like a pop.
Do the same thing for the direct sound devices by changing to the wine/dlls/dsound/tests directory and using:
WINETEST_INTERACTIVE=1 wine dsound_test.exe.so dsound
You should get several minutes of one second tones with some of them at different volumes and in different speakers.
These should test that wine is configured properly for your hardware and os.
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