[dx93] State block initialization

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Changelog
Pass through floats correctly to the render states at initialization. Fixes point problems
Jason
diff -u3 dx92/stateblock.c ./stateblock.c
--- dx92/stateblock.c	2003-10-28 21:31:03.000000000 +0000
+++ ./stateblock.c	2003-11-01 16:18:34.000000000 +0000
@@ -57,6 +57,7 @@
     D3DLINEPATTERN lp;
     int i;
     int j;
+    float tmpfloat = 0.0f; 
     LPDIRECT3DDEVICE8 iface = (LPDIRECT3DDEVICE8) This;
 
     /* Note this may have a large overhead but it should only be executed
@@ -97,9 +98,9 @@
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZVISIBLE, 0);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGCOLOR, 0);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, 0.0f);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, 1.0f);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, 1.0f);
+    tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, *((DWORD *)&tmpfloat));
+    tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, *((DWORD *)&tmpfloat));
+    tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, *((DWORD *)&tmpfloat));
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_EDGEANTIALIAS, FALSE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZBIAS, 0);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_RANGEFOGENABLE, FALSE);
@@ -141,8 +142,8 @@
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_CLIPPLANEENABLE, 0);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, 1.0f);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, 0.0f);
+    tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, *((DWORD *)&tmpfloat));
+    tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, *((DWORD *)&tmpfloat));
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSPRITEENABLE, FALSE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALEENABLE, FALSE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALE_A, TRUE);
@@ -151,12 +152,12 @@
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEANTIALIAS, TRUE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, 1.0f);
+    tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, *((DWORD *)&tmpfloat));
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_DEBUGMONITORTOKEN, D3DDMT_DISABLE);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) 64.0f);
+    tmpfloat = 64.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) *((DWORD *)&tmpfloat));
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_COLORWRITEENABLE, 0x0000000F);
-    IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) 0.0f);
+    tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) *((DWORD *)&tmpfloat));
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_BLENDOP, D3DBLENDOP_ADD);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POSITIONORDER, D3DORDER_CUBIC);
     IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_NORMALORDER, D3DORDER_LINEAR);
diff -u3 dx92/surface.c ./surface.c
--- dx92/surface.c	2003-10-31 00:33:59.000000000 +0000
+++ ./surface.c	2003-11-01 16:20:24.000000000 +0000
@@ -284,7 +284,7 @@
     ICOM_THIS(IDirect3DSurface8Impl,iface);
 
     if (FALSE == This->locked) {
-      ERR("trying to lock unlocked surf@%p\n", This);  
+      ERR("trying to Unlock an unlocked surf@%p\n", This);  
       return D3DERR_INVALIDCALL;
     }
 

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