Some games (either intentionally or unintentionally) create more than one DirectSound object. Windows tolerates more than one object and does the right thing but wine only has a single global object per program and reuses it rather than creating a new one. This confuses wine because defaults are not reset and reference counting gets messed up. I have looked into fixing this but I have not seen any documentation anywhere which describes the proper operation under this circumstance. I haven't had the time or access to win9x systems to try and figure out by trial and error exactly what is going on when multiple DirectSound objects are created. I have a patch that moves towards multiple active objects but I don't have a complete solution yet. _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users