[dx64] basetexture level count

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Operation Flashpoint seems to call this a lot, so implement it. However
it still shows a good example of black screen most of the time...

Changelog
Add GetLevelCount to the basetexture class
Jason
Index: dlls/d3d8/basetexture.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/basetexture.c,v
retrieving revision 1.8
diff -u -r1.8 basetexture.c
--- dlls/d3d8/basetexture.c	4 Jun 2003 23:05:46 -0000	1.8
+++ dlls/d3d8/basetexture.c	1 Jul 2003 20:07:18 -0000
@@ -119,8 +119,8 @@
 }
 DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
     ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
-    FIXME("(%p) : stub\n", This);    
-    return 0;
+    TRACE("(%p) : returning %ld\n", This, This->levels);    
+    return This->levels;
 }
 
 ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl =

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