The Wine development release 8.0-rc3 is now available. What's new in this release: - Bug fixes only, we are in code freeze. The source is available at: https://dl.winehq.org/wine/source/8.0/wine-8.0-rc3.tar.xz Binary packages for various distributions will be available from: https://www.winehq.org/download You will find documentation on https://www.winehq.org/documentation You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details. Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list. ---------------------------------------------------------------- Bugs fixed in 8.0-rc3 (total 28): - #35126 AirBuccaneers hangs on exit - #41339 Minor regression: Wine loads with "/wine/dlls/ntdll/loader.c: loader_section" errors when creating a new prefix or running an application - #47438 Bloodstained: Ritual of the Night freeze at whitescreen - #47536 Can't aim in Overwatch after alt-tabbing - #47828 regedit: Random crashes on selecting an entry (thread-related?) - #48322 World of Warcraft Classic: Mouse movement can block keydown events from registering - #49164 Call of Cthulhu: Dark Corners of the Earth crashes after start - #50519 Adobe Digital Editions 4.5 crash on Wine 6.0 - #52563 d3d11:d3d11 fails in test_dynamic_map_synchronization() on cw-rx460 in Wine - #52903 Resizing Dn-FamiTracker fails to redraw pattern editor and status bar - #53101 Public Peer silently exits - #53403 winegstreamer "flush" removal breaks radio in fallout 3 - #53627 Max Payne: mouse scroll behaves erratically - #53640 Bully: Scholarship Edition hangs on loading screen and doesn't play intros - #53680 urlmon:url - test_BindToStorage() fails on Windows <= 8.1 - #53743 Vivisector has graphical glitches - #53748 Sacred Gold (GOG): missing audio in .wmv videos - #53752 Rayman 3: glitched graphics (black textures) - #53785 Need for Speed: Payback crashes on launch with OpenGL renderer - #53863 Tsui no Stella = Stella of the End: doesn't launch anymore (GL_INVALID_OPERATION) - #53908 Comptes.exe errors with "dxLockMessage fails" - #53995 d2d1:d2d1 runs out of GL memory and crashes on the debian 11 VM - #54023 d3d11:d3d11 - test_dynamic_map_synchronization() fails on w11pro64_nv - #54049 ddraw:ddraw2 test_texture_wrong_caps test triggers use after free bug - #54170 20XX: invisible character - #54184 Multiple applications fail http requests when WinHttpSendRequest() doesn't contain full request data - #54191 Agarest 1 stopped showing Videos after implementing ASF Reader filter - #54268 Moving the separator in regedit don't repaint listview ---------------------------------------------------------------- Changes since 8.0-rc2: Alexandre Julliard (3): d3d9/tests: Mark a texture sampling test as todo. d3d9/tests: Mark a render target color test as todo. d3d9/tests: Fix some activation/focus test failures. Alistair Leslie-Hughes (2): xactengine3_7/tests: Skip tests when XACTEngine Initialization fails. include: Add missing enum XHR_PROP_ values. André Zwing (3): advapi32/tests: Don't test function directly when reporting GetLastError(). kernel32/tests: Don't test function directly when reporting GetLastError(). setupapi/tests: Don't test function directly when reporting GetLastError(). Biswapriyo Nath (1): include: Add missing constants in d3d11.idl. Eric Pouech (2): comctl32/tests: Fix failing test on Windows in Arabic UTF-8. comctl32/test: Adapt the edit tests for height to Win10+. Floris Renaud (1): po: Update Dutch translation. Jinoh Kang (4): user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW. win32u: Honor CS_HREDRAW and CS_VREDRAW when resizing window. regedit: Use the default WM_PAINT implementation for REGEDIT window. regedit: Clip siblings when drawing list and tree views. Nikolay Sivov (1): comctl32/tests: Ignore some IME messages in monthcal tests. Philip K. Gisslow (1): msi: Initialize all members of WINTRUST_DATA. Piotr Caban (2): msvcirt: Don't fail in streambuf_xsputn on 0xff character. msvcirt: Fix ostream_print_char on 0 character. Rémi Bernon (5): dinput/tests: Reduce tests verbosity. dinput/tests: Test W.G.I ramp effect with negative directions. dinput/tests: Test W.G.I constant effect with negative direction. dinput/tests: Test W.G.I periodic effect with negative direction. dinput/tests: Test W.G.I condition effect with negative direction. Tim Clem (3): dinput/tests: Test granularity of the mouse z-axis. dinput: Create object_properties for each mouse axis. dinput: Add granularity to object_properties. Vladislav Timonin (1): comctl32/listview: Exclude header area in WM_NCPAINT. Zebediah Figura (10): ntdll/tests: Avoid testing the server pipe signaled state from the main thread. d3d11/tests: Do not test deferred contexts in test_dynamic_map_synchronization(). d3d9/tests: Test uploading the whole mipmap chain in one map. d3d8/tests: Test uploading the whole mipmap chain in one map. wined3d: Load and invalidate every mipmap level when mapping the top mipmap level. wined3d: Ignore DISCARD and NOOVERWRITE on buffers which are not GPU-accessible. winegstreamer: Factor out a parser_create() helper. winegstreamer: Protect the "streaming" member of struct parser with a separate lock. winegstreamer: Explicitly sleep in the streaming thread when flushing. d3d8: Filter out redundant buffer discards. Zhiyi Zhang (1): d2d1/tests: Fix memory leaks. Ziqing Hui (2): mfplat/tests: Test MFGetStrideForBitmapInfoHeader for NV11. mfplat/tests: Add more RGB24 image size tests.