Wine release 7.0-rc6

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The Wine development release 7.0-rc6 is now available. This is
expected to be the last release candidate before the final 7.0.

What's new in this release:
  - Bug fixes only, we are in code freeze.

The source is available from the following locations:

  https://dl.winehq.org/wine/source/7.0/wine-7.0-rc6.tar.xz
  http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0-rc6.tar.xz

Binary packages for various distributions will be available from:

  https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

----------------------------------------------------------------

Bugs fixed in 7.0-rc6 (total 47):

   9805  Program "de rouck" does not start.
  12030  MozyHome backup service does not work
  12915  Star Wars Episode I Racer: Assign key cause freeze
  34010  Gabriel Knight 3 demo - Depth / stencil buffer locking is not implemented
  34340  Mingw gdb hangs
  37439  Saints Row: The Third characters don't render correctly
  38907  Homesite+ (v5.5) closing search window does not correctly refocus editor window
  39342  Thunder crashes without native riched20 (ME_GetCursorCoordinates: Assertion `~para->member.para.nFlags & 0x01')
  42174  TeraCopy 3.0b2 crashes on startup
  42395  Saints Row: The Third has graphical glitches
  43502  Microsoft Flight Simulator 2000 : only bottom half view rendered and moved to the top
  43650  nolf2 game error on install
  44008  XNA Game Studio 4 installer crashes when cancelled
  44111  Simple WPF/.Net app has rendering issues
  44970  Deus Ex Human Revolution: people are invisible when closer than 3 meters
  45121  Steam uses high CPU while idle
  45168  Visual Novel "The Fruit of Grisaia" has flickering glitches
  46118  FlatOut has graphical glitches with csmt enabled
  46213  Sniper Elite 4 launcher window doesn't display properly
  46304  The virgl driver is identified as Nvidia vendor but should be MESA and it should probably not fall back to any Nvidia card
  46423  Kara no Shoujo crashes in fullscreen mode
  48103  Lego Stunt Rally crashes when entering championship
  49541  Lara Croft and the Temple of Osiris stops silently at launch
  49732  Death End Re;Quest 2 crashes on startup
  49919  Logos 8 Bible Software crashes when entering text in passage guide search field
  49976  FIFA 11 Demo fifaconfig crashes when pressing OK button
  49995  Evernote 6.24 stopped displaying notes after upgrade to Wine 5.19
  50521  Guild Wars 2 fails to launch
  50617  Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer
  50813  X-Beyond The Frontier & X-Tension crash on start
  51195  Lara Croft and the Temple of Osiris doesn't launch
  51423  WeChat can't send a big picture
  51442  Socket connection is not established properly
  51592  Call of Cthulhu Crashes on Launch
  52108  user32:monitor breaks user32:win on Win10 1809
  52252  IDA Pro 7.2 debugger fails to attach to a process.
  52286  Zombie Army Trilogy launcher crashes on start
  52327  Wrong WM_CONTEXTMENU message default  processing
  52335  StarCraft Remastered hangs in Multiplayer screen
  52349  Vortex Mod Manager Starts but Infinitely Loads
  52353  PuTTY plink 0.76 crashes
  52356  Folio Bound Views crashes on start
  52378  Python WMI module: AttributeError: wbemErrInvalidQuery
  52381  wineg++: Compile error in tom.h
  52387  Joystick does not release buttons properly
  52389  GPU Caps Viewer does not report any OpenCL devices
  52390  World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear()

----------------------------------------------------------------

Changes since 7.0-rc5:

Alex Henrie (3):
      d3d10/tests: Increase size of array expected_i_a in test_scalar_array_methods (cppcheck).
      gdi32/tests: Mark a GetTextExtentPointW test as broken on Windows 10.
      gdi32/tests: Drop font test workarounds for Windows <= 2000.

Alexandre Julliard (2):
      maintainers: Remove Ken Thomases.
      include: Move the ITextRange2 definition to avoid an undefined reference.

Andrew Eikum (2):
      winecoreaudio.drv: Fix memory leak.
      winepulse.drv: Fix memory leak.

Andrey Gusev (2):
      wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
      dxgi: Handle WINED3D_BIND_UNORDERED_ACCESS in dxgi_usage_from_wined3d_bind_flags().

André Zwing (5):
      kernel32: Fix GetCompressedFileSize[AW] spec file entries.
      rpcrt4: Fix TowerConstruct spec file entry.
      wintrust: Fix WintrustAddDefaultForUsage spec file entry.
      shlwapi: Report keyName as string.
      d3d10: Fix D3D10CompileEffectFromMemory spec file entry.

Dmitry Timoshkov (1):
      ntdll: Use full registry key name in NtQueryLicenseValue.

Hans Leidekker (1):
      kerberos: Avoid a crash on NULL expiry parameter.

Huw D. M. Davies (2):
      commdlg: Pass the 16-bit structure to the WM_INITDIALOG hook.
      user: Copy back the 16-bit MDICREATESTRUCT.

Julian Rüger (1):
      po: Update German translation.

Nikolay Sivov (3):
      d3d11: Always initialize out view pointer in CreateRenderTargetView().
      include: Add WbemErrorEnum error codes.
      mfplat: Add MECapture* events to tracing.

Paul Gofman (1):
      crypt32: Increase maximum object encode length.

Rémi Bernon (5):
      dinput/tests: Check that InputReportByteLength bytes are read.
      user32: Increase the default message buffer size.
      server: Return error when hardware message is too large.
      hidclass.sys: Always read InputReportByteLength bytes when not polling.
      dinput: Reset button state for each report read.

Stefan Brüns (7):
      d2d1: Silence SetSegmentFlags() FIXME when setting default value.
      d2d1/tests: Add a test for single quadratic Bézier segment.
      d2d1/tests: Test coincident last/first vertex for both OPEN and CLOSED.
      d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
      d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
      d2d1: Remove extraneous checks for last vertex.
      d2d1/tests: Avoid out-of-bounds access when comparing segments.

Stefan Dösinger (7):
      ddraw/tests: Reduce precision in test_filling_convention.
      d3d8/tests: Reduce precision in test_filling_convention.
      d3d9/tests: Use a HW generation dependent offset for the filling convetion test.
      d3d11/tests: Run test_instanced_draw separately.
      d3d10core/tests: Run test_instanced_draw() separately.
      d3d10core/tests: Run test_generate_mips separately.
      d3d11/tests: Run test_generate_mips separately.

Zebediah Figura (5):
      opencl: Use types with consistent alignment for unixlib params structures.
      wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
      d3d11/tests: Test UAV clears of 3D view with nontrivial depth.
      ws2_32: Cast timeval fields to LONGLONG before multiplying.
      ws2_32: Cast the WSAPoll() timeout to LONGLONG before multiplying.

Zhiyi Zhang (2):
      user32/tests: Avoid fix blurry apps popup in test_DisplayConfigSetDeviceInfo().
      uxtheme/tests: Avoid fix blurry apps popup in test_GetThemePartSize().

Ziqing Hui (1):
      wininet/tests: Add more tests for InternetTimeToSystemTime().

--
Alexandre Julliard
julliard@xxxxxxxxxx





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