Hey everyone, I've been trying to figure out the reason behind Natural Selection 2 crashing on startup. When starting the game in winedbg it normally ends up stopping with: Unhandled exception: page fault on read access to 0x13a75694 in 32-bit code (0x7bc49d46) But sometimes it will also stop saying there was stack corruption and the current frame cannot be found. So I'm having a hard time figuring out what is causing the problem. I'm still learning to debug, exspecially on the level of wine. It seems to stop most often with in wined3d_surface_create or if it doesn't make there it will crash somewhere with in wined3d_texture_create. I've attached the output from winedbg after the crash. I don't have debugging symbols built to tell what file and line the function is on, I'll be trying to build that soon. Any help is appreciated. Regards Brock -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20130205/54af1267/attachment.html> -------------- next part -------------- fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xeb6e9a4): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x95fe9a4): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xeb6e9a4): stub Unhandled exception: page fault on read access to 0x13a75694 in 32-bit code (0x7bc49d46). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7bc49d46 ESP:0033ecec EBP:0033ed04 EFLAGS:00010283( R- -- I S - - -C) EAX:10604000 EBX:7bcbc000 ECX:13a75694 EDX:10c15450 ESI:18e04000 EDI:00000001 Stack dump: 0x0033ecec: 10c24000 00000002 10c15460 7bcbc000 0x0033ecfc: 10bd5438 00040010 0033ed18 7bc49ed6 0x0033ed0c: 02e60244 0000000a 00040010 0033ed88 0x0033ed1c: 7bc4b076 00040010 78134c39 02494000 0x0033ed2c: 7bc375a3 78134c58 5a450000 7bc49d01 0x0033ed3c: 7bc3768d 00000002 03abd908 10bd5438 Backtrace: =>0 0x7bc49d46 in ntdll (+0x39d46) (0x0033ed04) 1 0x7bc49ed6 in ntdll (+0x39ed5) (0x0033ed18) 2 0x7bc4b076 RtlAllocateHeap+0xf5() in ntdll (0x0033ed88) 3 0x7e156104 in wined3d (+0x76103) (0x0033ede8) 4 0x7e19d7f0 wined3d_surface_create+0x36f() in wined3d (0x0033ee88) 5 0x7e232632 in d3d9 (+0x22631) (0x0033eef8) 6 0x7e223a9b in d3d9 (+0x13a9a) (0x0033ef68) 7 0x7e22c128 in d3d9 (+0x1c127) (0x0033eff8) 8 0x7e1b0dbf wined3d_texture_create_2d+0x67e() in wined3d (0x0033f0a8) 9 0x7e236db5 in d3d9 (+0x26db4) (0x0033f118) 10 0x7e228192 in d3d9 (+0x18191) (0x0033f1a8) 0x7bc49d46: movl 0x0(%ecx),%esi