Blah, "card problem", "driver problem". I used the patch on wined3d.dll what was said about on those stupid bugreports. Code: fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub! fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet. fixme:xinput:XInputSetState (0 0x92fae4) Stub! fixme:xinput:XInputSetState (0 0x92fae4) Stub! fixme:xinput:XInputSetState (0 0x92fae4) Stub! #18B> homevehicle@homevehicle-M51Tr:/media/DATA/Games/Mass Effect/Binaries$ No more err:winediag:shader_generate_glsl_declarations. And NO OTHER CHANGES. For men-in-a-shell: still freezes.