Short log from not-so-much-clean WINEPREFIX (i use that WINEPREFIX to run most of my games, but log with new wineprefix where only vcrun2008 is not much different) Code: homevehicle@homevehicle-M51Tr:~$ cd /media/DATA/Games/Mass\ Effect/Binaries homevehicle@homevehicle-M51Tr:/media/DATA/Games/Mass Effect/Binaries$ wine MassEffect.exe fixme:gameux:GameExplorerImpl_VerifyAccess (0x141238, L"D:\\Games\\Mass Effect\\Binaries\\MassEffect.exe", 0x92eab8) fixme:win:EnumDisplayDevicesW ((null),0,0x92f50c,0x00000000), stub! fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x18dab8, last error 0x591 fixme:d3d9:Direct3DShaderValidatorCreate9 stub AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up fixme:xinput:XInputGetState (0 0x92f944) err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x15893438, last error 0x591 err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly. fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet. fixme:xinput:XInputSetState (0 0x92fae4) Stub! #18B> homevehicle@homevehicle-M51Tr:/media/DATA/Games/Mass Effect/Binaries$ If there will be any sense on logs from some debug channels?