-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Lundi 09 Juin 2003 19:37, Raphaël Junqueira a écrit : > Le Lundi 09 Juin 2003 15:38, Christian Costa a écrit : > > Hi, > > > > This patch makes dinput8 behaviour more correct for mouse and keyboard. > > Now, controls work in the Incoming Forces demo. > > I suppose the game is playable. I didn't play too much since it's slow > > with my P2-400 / TNT2. > > good news ;) > > > At the very least, this will give some material for Raphael and Jason. > > well now we have to look it ;)) > > > Bye, > > Christian > > > > Changelog : > > Make dinput8 behaviour more correct for mouse and keyboard. > > Fix small bug when keyboard buffer overflows. > > Use DI_OK instead of 0 for returned values. > > As your patch is a little malformed and conflicts with mine (a big one) > i send my patch merged with yours, can you look if all is correct. > > Changelog addin: > - DInput WideChar classes support try 2: with this unreal tournament 2003 > is playable and unreal2 can launch. This time all dinput versions have > widechar classes. > > Sorry about this huge patch Alexandre :( > > Regards, > Raphael As noticied by Lionel, this patch include the same fix that Paul Bain <prbain@essex.ac.uk> have sent in "wine-patches:Really small dinput mouse fix" So changelog addin: - - Paul Bain <prbain@essex.ac.uk> Puts IID_IDirectInputDevice2A back in IDirectInputDevice2AImpl_QueryInterface so the mouse works again in a few games that use it. :) Regards, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE+5OY3p7NA3AmQTU4RAny/AJ0eB57Dwcx/cRZyKDtoSgrp0w1OLACeMaCe PYINEVha58kLHtFDPvwi4YU= =WxzP -----END PGP SIGNATURE-----