Re: WineD3D for dx7 game on windows

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Then some another questions:

1) Whats difference between WineD3D and WineD3D on Windows? Coz after import table editing (ddraw.dll -> fdraw.dll), WineD3D on WIndows (http://www.nongnu.org/wined3d/) works with some D3D example apps from DX7SDK, but WineD3D works only with drawtext example.

2) Can I compile fresh Wine version on Windows?

3) Can I debug Wine DLLs on Windows (maybe, via CodeBlocks)?







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