This fixes Unreal Tournament as to why the top is cut off...
Changelog
When emulating fullscreen it helps to not allocate space for menu bars
and borders. Make this window a popup window
Jason
--- dlls/d3d8/cvsplusdx53/directx.c 2003-06-07 17:50:33.000000000 +0100
+++ dlls/d3d8/directx.c 2003-06-07 23:46:37.000000000 +0100
@@ -965,9 +965,14 @@
#else
FIXME("Requested full screen support not implemented, expect windowed operation\n");
#endif
+
+ /* Make popup window */
+ ShowWindow(whichHWND, SW_HIDE);
+ SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
+ ShowWindow(whichHWND, SW_SHOW);
}
TRACE("Creating back buffer\n");