Re: What about performance in 3D games?

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vitamin wrote:
> 
> Alex_G wrote:
> > I've got the answer, finally: Wine uses CPU for calls redirection (translation). )
> > 
> > I feel it always goes "on the fly",.. or is there some kind of "buffering" present? =)
> 
> You still not understanding what Wine is and how it works. Just take it for granted that it will be slower with D3D then Windows.
> 
> If you want to know how Wine does it look here: http://source.winehq.org/git/wine.git/


Here is the answer, actually:

Wine Developers Guide (http://www.winehq.org/docs/en/winedev-guide.html)

Wine architecture (http://www.winehq.org/docs/en/winedev-guide.html#AEN2547)







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