Re: Extremely bad performance in games

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What's wrong in my comment?  :) 

Ok if you know better, tell your version )
If Wine is a "Layer" (note, that I called it "emulator" in quotes) API calls goes through it? So, how could it "transmit" something without of CPU use? All those translations can't proceed in vacuum space, it must use some resources. Or not? :D 

I haven't seen any game that could run at the same speed as native. Even that old, using D3D8 and even OpenGl itself. Usually it's lower from 15 to 50%.







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