Counter-Strike 1.6 is extremely slow for me, say, one frame per ten seconds. I am running Wine on Arch Linux 64 bits, I created my Wine prefix using Code: WINEARCH=win32 winecfg This is my direct rendering log: Code: trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1 Mesa 7.11.2. trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : Mesa DRI Intel(R) 965GME/GLE x86/MMX/SSE2. trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4. trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4. trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI. trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4. trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : Mesa Project and SGI. trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True trace:wgl:has_opengl GLX is up and running error_base = 171 When I'm "playing," both hl.exe and wineserver use 100% CPU. What's up?