[Wine 1.4rc5] Team Fortress 2 crashes after assets load

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Hello, I'm using Wine 1.4rc5 (because earlier versions seemed to lag rather badly when rendering pages in Steam) on kernel 3.0.0-12.20 using the (latest) 64-bit NVIDIA driver version 295.20 (installed from the file from NVIDIA) for the Quadro 160M (which runs has run TF2 just fine in the past).

I understand that Team Fortress 2 and other Source games require 32-bit display driver libraries, but I'm under the impression (and correct me if I'm wrong) that these are installed with the 64-bit driver. I specified that the 64-bit opengl libraries be installed when I installed the driver.

Console options set for TF2 are: -nod3d9ex -dxlevel 81 -noforcemaccel -noforcemparms -noforcemspd -console -novid -noipx -nojoy -window

TF2 starts fine, but crashes immediately after all of the game assets have loaded upon trying to join a server (that is, as soon as the game is about to display 3D graphics).

Here's a link to the full console output (with Steam ID redacted, of course): http://pastebin.com/YqjqxnB6

The recurring output is: "fixme:d3d:resource_check_usage Unhandled usage flags 0x8."

Thanks for any help you can offer.







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