dungeon defenders stopped working after game update

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After a steam and dungeon defenders update, the game stopped working with a crash at start time. These are the relevant messages, tested with wine 1.4 rc5. Suggestions?

fixme:advapi:RegisterTraceGuidsW (0x34136b0, 0x3ead7b8, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e7f5f8, (null), (null), 0x3ead7d0,): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
Setting breakpad minidump AppID = 65800
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198027323762 [API loaded no]
fixme:gameux:GameExplorerImpl_VerifyAccess (0x14a670, L"D:\\Steam\\steamapps\\common\\dungeon defenders\\Binaries\\Win32\\DunDefGame.exe", 0x1e0f360)
err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
Direct3D9 is not available without OpenGL.
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
Direct3D9 is not available without OpenGL.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:faultrep:ReportFault 0x1e0f390 0x0 stub
wine: Unhandled page fault on write access to 0x00000003 at address 0xedc936 (thread 005f), starting debugger...







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