John Drescher wrote: > > How about posting on pastebin the terminal output during the crash? > Here is the whole output after starting StarCraft.exe Code: fixme:advapi:SetSecurityInfo stub fixme:win:EnumDisplayDevicesW ((null),0,0x33f2fc,0x00000000), stub! fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub err:seh:setup_exception_record stack overflow 1200 bytes in thread 0027 eip 681d4634 esp 00240e80 stack 0x240000-0x241000-0x340000 John Drescher wrote: > > http://wiki.winehq.org/FAQ#get_log > Thanks. RTFM forever [Wink] . John Drescher wrote: > > Also graphics cards and drivers can effect this. nVidia with nVidia > proprietary drivers still represents the best chance of success with > Intel gpus and drivers having the most problems. > John Code: lspci | grep -i nv 04:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce 9400 GT] (rev a1) Code: lsmod | grep nv nvidia 12122373 30 i2c_core 28203 2 nvidia,i2c_i801 Code: nvidia-settings -v nvidia-settings: version 290.10 Yesterday i found that if i run it in window mode - all is great, but if it is full screen all ruins after any click in created game.