vitamin wrote: > If you think this somehow will make dx11 work - you are mistaken. If you want to create a "stub" dll that some program of yours trying to load and crashes if it can't find it - don't bother, result would be even worth. Case: I want to play Battlefield3 on linux the game runs in DX11 mode but do support DX10, so my guess is that if the d3d11.dll and corresponding d3d11.dll.so are present the game will start. as it is now the game dont crash but simply wont start.