Re: Runes of Magic - No log in window displayed on wine 1.3.35

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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:shader_glsl_validate_link Program 28 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 30:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input(in vec4 OUT[12]) {
fixme:d3d_shader:shader_glsl_dump_program_source     gl_TexCoord[0].xy = OUT[0].xy;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FrontColor.xyzw = OUT[8].xyzw;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xyzw = OUT[10].xyzw;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 29:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input(in vec4[12]);
fixme:d3d_shader:shader_glsl_dump_program_source     ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 OUT[12];
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source     A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.xx * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source     R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[8].xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     order_ps_input(OUT);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ ../../../wine/dlls/wined3d/glsl_shader.c / 4447
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ ../../../wine/dlls/wined3d/glsl_shader.c / 4460
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:shader_glsl_validate_link Program 31 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 33:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input(in vec4 OUT[12]) {
fixme:d3d_shader:shader_glsl_dump_program_source     gl_TexCoord[0].xy = OUT[0].xy;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FrontColor.xyzw = OUT[8].xyzw;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xyzw = OUT[10].xyzw;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 32:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input(in vec4[12]);
fixme:d3d_shader:shader_glsl_dump_program_source     ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 OUT[12];
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source     A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = ((attrib0.xx * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source     R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[8].xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source     OUT[10].zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source     order_ps_input(OUT);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source     gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source Object 34:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 PC[32];
fixme:d3d_shader:shader_glsl_dump_program_source     uniform sampler2D Psampler0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 T0 = gl_TexCoord[0];
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 PLC0;
fixme:d3d_shader:shader_glsl_dump_program_source     void main() {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xy = (T0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.z = (PLC0.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (PLC0.y);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xyzw = (texture2D(Psampler0, R0.xy, R0.w).xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.w = (R0.x * gl_Color.w);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.xyz = (gl_Color.xyz);
fixme:d3d_shader:shader_glsl_dump_program_source     gl_FragData[0].xyzw = (R0.xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source     }
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #31:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : warning C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log     0(43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ ../../../wine/dlls/wined3d/glsl_shader.c / 4447
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ ../../../wine/dlls/wined3d/glsl_shader.c / 4460
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ ../../../wine/dlls/wined3d/glsl_shader.c / 3972
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 4625







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