GL_INVALID_VALUE terminal spamming

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I have been endeavoring for a few weeks to get Halo Combat Evolved running on my new computer (Ubuntu 11.10 64bit, Intel Core i5-2500K, ASRock Z68 Pro3-M mobo), but no matter what I do I get the following spammed to my terminal when I try to run Halo:

Code:
...
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
...



Visually, it displays this when at the main menu (the into bungie videos and stuff work just fine): http://imageshack.us/photo/my-images/406/screenshotat20111218212.png/

The only modification I have made relating to graphics is I made a symbolic link from /usr/lib32/mesa/libGL.so.1 to /usr/lib/libGL.so.1 because it couldn't find it and it wouldn't even start the game.

Any thoughts?







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