PATCH: client side SuspendThread() handling when using valgrind

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the attached patch is a reworking of the previous valgrind patch's SuspendThread()
changes so that the client only suspends threads locally when running under valgrind.



Seeya,
 Adam
--
Real Programmers don't comment their code. If it was hard to write,
it should be hard to read, and even harder to modify.
These are all my own opinions.

Attachment: wine-valgrind.patch.5
Description: Binary data


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