Changelog: Fix order of texture enumeration to fix yet another set of dumb games. -- Lionel Ulmer - http://www.bbrox.org/
--- /home/ulmer/Wine/wine_base//dlls/ddraw/d3ddevice/mesa.c 2003-01-02 18:01:42.000000000 +0100 +++ /home/ulmer/Wine/wine_work//dlls/ddraw/d3ddevice/mesa.c 2003-01-02 18:01:28.000000000 +0100 @@ -403,16 +403,8 @@ if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; - TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n"); - pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; - pformat->u1.dwRGBBitCount = 16; - pformat->u2.dwRBitMask = 0x0000F800; - pformat->u3.dwGBitMask = 0x000007C0; - pformat->u4.dwBBitMask = 0x0000003E; - pformat->u5.dwRGBAlphaBitMask = 0x00000001; - if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; - if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; - + /* Note : even if this is an 'emulated' texture format, it needs to be first + as some dumb applications seem to rely on that. */ TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (ARGB) (16)\n"); pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; pformat->u1.dwRGBBitCount = 16; @@ -423,13 +415,13 @@ if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; - TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n"); + TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n"); pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; pformat->u1.dwRGBBitCount = 16; - pformat->u2.dwRBitMask = 0x0000F000; - pformat->u3.dwGBitMask = 0x00000F00; - pformat->u4.dwBBitMask = 0x000000F0; - pformat->u5.dwRGBAlphaBitMask = 0x0000000F; + pformat->u2.dwRBitMask = 0x0000F800; + pformat->u3.dwGBitMask = 0x000007C0; + pformat->u4.dwBBitMask = 0x0000003E; + pformat->u5.dwRGBAlphaBitMask = 0x00000001; if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; @@ -443,6 +435,16 @@ if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; + TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n"); + pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; + pformat->u1.dwRGBBitCount = 16; + pformat->u2.dwRBitMask = 0x0000F000; + pformat->u3.dwGBitMask = 0x00000F00; + pformat->u4.dwBBitMask = 0x000000F0; + pformat->u5.dwRGBAlphaBitMask = 0x0000000F; + if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; + if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; + TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n"); pformat->dwFlags = DDPF_RGB; pformat->u1.dwRGBBitCount = 8;