I've decided to clean sound3d.c because functions
i've implemented earlier produce far too much FIXME messages (they slow down
apps). I've also added 3D buffer mixing/recalculating function (well, it's just
a stub).
ChangeLog:
- cleaned *Set* functions
- added initial code for 3d buffer
recalculating
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Attachment:
dsound.patch
Description: Binary data