[d3d8] Vertex arrays

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Applies on top of Raphael's VS3 patch sent previously

Changelog

o Use faster vertex arrays (rather than processing vertexes one by one),
whenever possible.
o Less trace in the slower form by default

Jason

Attachment: vertexarray.patch
Description: Binary data


[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux