[D3D 67] Fix small compilation bug

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Hi all,

This patch fix a compilation bug that was around for 10 patches or so.

Modified files :
dlls/ddraw/d3ddevice/mesa.c
Changelog :
Fix small compilation bug.

Christian Costa titan.costa@wanadoo.fr

diff -u -r ../../winebase/wine/dlls/ddraw/d3ddevice/mesa.c dlls/ddraw/d3ddevice/mesa.c
--- ../../winebase/wine/dlls/ddraw/d3ddevice/mesa.c	Mon Dec 30 12:16:12 2002
+++ dlls/ddraw/d3ddevice/mesa.c	Mon Dec 30 12:25:13 2002
@@ -1980,8 +1980,8 @@
 {
     if (dwFlags & DDBLT_COLORFILL) {
         /* This is easy to handle for the D3D Device... */
-        TRACE(" executing D3D Device override.\n");
         DWORD color = lpbltfx->u5.dwFillColor;
+        TRACE(" executing D3D Device override.\n");
 	d3ddevice_clear(This->d3ddevice, 0, NULL, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
 	return DD_OK;
     }


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