[D3D 26] The joys of copy-pasting...

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Changelog:
 Fix in another place in the code computing the memory usage.

-- 
		 Lionel Ulmer - http://www.bbrox.org/
--- ../wine_base/dlls/ddraw/d3dtexture.c	Sun Dec 15 23:21:54 2002
+++ dlls/ddraw/d3dtexture.c	Tue Dec 17 19:58:25 2002
@@ -577,8 +577,7 @@
     /* All this should be part of main surface management not just a hack for texture.. */
     if (glThis->loaded) {
         mem_used = This->surface_desc.dwHeight *
-	           This->surface_desc.dwHeight *
-		   This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
+	           This->surface_desc.u1.lPitch;
 	This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
     }
 

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