Changelog: Fix in another place in the code computing the memory usage. -- Lionel Ulmer - http://www.bbrox.org/
--- ../wine_base/dlls/ddraw/d3dtexture.c Sun Dec 15 23:21:54 2002 +++ dlls/ddraw/d3dtexture.c Tue Dec 17 19:58:25 2002 @@ -577,8 +577,7 @@ /* All this should be part of main surface management not just a hack for texture.. */ if (glThis->loaded) { mem_used = This->surface_desc.dwHeight * - This->surface_desc.dwHeight * - This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount; + This->surface_desc.u1.lPitch; This->ddraw_owner->free_memory(This->ddraw_owner, mem_used); }