[D3D 24] Some small fixes

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Changelog:
 - fix bad TRACE
 - fixed computation of memory used by a texture

-- 
		 Lionel Ulmer - http://www.bbrox.org/
--- ../wine_base/dlls/ddraw/d3dtexture.c	Sun Dec 15 22:06:43 2002
+++ dlls/ddraw/d3dtexture.c	Sun Dec 15 22:09:36 2002
@@ -652,8 +652,7 @@
     if (glThis->loaded == FALSE) {
         /* Only check memory for not already loaded texture... */
         mem_used = This->surface_desc.dwHeight *
-	           This->surface_desc.dwHeight *
-	           This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
+	           This->surface_desc.u1.lPitch;
 	if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
 	    TRACE(" out of virtual memory... Warning application.\n");
 	    return D3DERR_TEXTURE_LOAD_FAILED;
--- ../wine_base/dlls/ddraw/ddraw/main.c	Sun Dec 15 22:06:43 2002
+++ dlls/ddraw/ddraw/main.c	Sun Dec 15 22:08:18 2002
@@ -1115,7 +1115,7 @@
 
     if (TRACE_ON(ddraw)) {
         TRACE(" Asking for memory of type : \n");
-        DDRAW_dump_DDSCAPS2(ddscaps);
+        DDRAW_dump_DDSCAPS2(ddscaps); DPRINTF("\n");
     }
 
     /* We have 16 MB videomemory */

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