Changelog Add support for the TextureAddress render state. -- Lionel Ulmer - http://www.bbrox.org/
Index: dlls/ddraw/mesa.c =================================================================== RCS file: /home/wine/wine/dlls/ddraw/mesa.c,v retrieving revision 1.12 diff -u -r1.12 mesa.c --- dlls/ddraw/mesa.c 15 Dec 2002 01:18:00 -0000 1.12 +++ dlls/ddraw/mesa.c 15 Dec 2002 11:16:33 -0000 @@ -66,6 +66,24 @@ } } break; + case D3DRENDERSTATE_TEXTUREADDRESSU: + case D3DRENDERSTATE_TEXTUREADDRESSV: + case D3DRENDERSTATE_TEXTUREADDRESS: { /* 3 */ + GLenum arg = GL_REPEAT; /* Default value */ + switch ((D3DTEXTUREADDRESS) dwRenderState) { + case D3DTADDRESS_WRAP: arg = GL_REPEAT; break; + case D3DTADDRESS_CLAMP: arg = GL_CLAMP; break; + case D3DTADDRESS_BORDER: arg = GL_CLAMP_TO_EDGE; break; + default: ERR("Unhandled TEXTUREADDRESS mode !\n"); + } + if ((dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU) || + (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, arg); + if ((dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESSV) || + (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, arg); + } break; + case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */ if (dwRenderState) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);