ChangeLog - Dont set lighting during draw primitive, rely on the render state - Small fix for alpha testing - Add support to enable/disable clipping as a whole - Allow D3DRS_TEXTUREFACTOR to be changed once texture stage arg set up - D3DTOP_DISABLE initial implementation Tutorials are a very good way of incrementally fixing areas of the code. If anyone is interested in helping, I can point at a few which dont work :-) Jason
Attachment:
d3d8.patch
Description: Binary data