On Sat, Sep 28, 2002 at 10:45:39PM -0400, Guy L. Albertelli wrote: > It seems that the D3D8 code depends heavily on both GL/gl.h and GL/glx.h > being present. My system RH 6.1 does not have those header files. The attached patch should fix it... Not tested as I have OpenGL on my system :-) You will need to rerun configure for it to take effects... Lionel -- Lionel Ulmer - http://www.bbrox.org/
Index: dlls/Makefile.in =================================================================== RCS file: /home/wine/wine/dlls/Makefile.in,v retrieving revision 1.151 diff -u -r1.151 Makefile.in --- dlls/Makefile.in 27 Sep 2002 22:46:16 -0000 1.151 +++ dlls/Makefile.in 29 Sep 2002 08:03:58 -0000 @@ -8,7 +8,7 @@ # special configure-dependent targets GLU32FILES = glu32 -OPENGLFILES = opengl32 +OPENGLFILES = opengl32 d3d8 XFILES = ddraw x11drv EXTRADIRS = @GLU32FILES@ @OPENGLFILES@ @XFILES@ @@ -23,7 +23,6 @@ commdlg \ crtdll \ crypt32 \ - d3d8 \ dciman32 \ devenum \ dinput \ @@ -113,6 +112,7 @@ ddraw \ glu32 \ opengl32 \ + d3d8 \ x11drv BUILDSUBDIRS = $(BASEDIRS) $(EXTRADIRS)