Hi all, There is an implementation of 'wglUseBitmapFonts' in the client-side rendering case. Changelog: Support 'wglUseFontBitmapsA' when using client-side rendering -- Lionel Ulmer - http://www.bbrox.org/
Index: dlls/opengl32/wgl.c =================================================================== RCS file: /home/wine/wine/dlls/opengl32/wgl.c,v retrieving revision 1.25 diff -u -r1.25 wgl.c --- dlls/opengl32/wgl.c 3 Jul 2002 01:16:45 -0000 1.25 +++ dlls/opengl32/wgl.c 5 Jul 2002 22:34:51 -0000 @@ -461,7 +461,91 @@ TRACE("(%08x, %ld, %ld, %ld) using font %ld\n", hdc, first, count, listBase, fid); - if (fid == 0) return FALSE; + if (fid == 0) { + /* We are running using client-side rendering fonts... */ + GLYPHMETRICS gm; + static const MAT2 id = { { 0, 1 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; + int glyph; + int size = 0; + void *bitmap = NULL, *gl_bitmap = NULL; + int org_alignment; + + ENTER_GL(); + glGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment); + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + LEAVE_GL(); + + for (glyph = first; glyph < first + count; glyph++) { + int needed_size = GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &id); + int height, width_int; + + if (needed_size == GDI_ERROR) goto error; + if (needed_size > size) { + size = needed_size; + if (bitmap) HeapFree(GetProcessHeap(), 0, bitmap); + if (gl_bitmap) HeapFree(GetProcessHeap(), 0, gl_bitmap); + bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); + gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); + } + if (GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &id) == GDI_ERROR) goto error; + if (TRACE_ON(opengl)) { + unsigned int height, width, bitmask; + unsigned char *bitmap_ = (unsigned char *) bitmap; + + DPRINTF("Glyph : %d\n", glyph); + DPRINTF(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY); + DPRINTF(" - origin : (%ld , %ld)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y); + DPRINTF(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY); + DPRINTF(" - size : %d\n", needed_size); + DPRINTF(" - bitmap : \n"); + for (height = 0; height < gm.gmBlackBoxY; height++) { + DPRINTF(" "); + for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) { + if (bitmask == 0) { + bitmap_ += 1; + bitmask = 0x80; + } + if (*bitmap_ & bitmask) + DPRINTF("*"); + else + DPRINTF(" "); + } + bitmap_ += (4 - (((unsigned int) bitmap_) & 0x03)); + DPRINTF("\n"); + } + } + + /* For some obscure reasons, I seem to need to rotate the glyph for OpenGL to be happy. + As Wine does not seem to support the MAT2 field, I need to do it myself.... */ + width_int = (gm.gmBlackBoxX + 31) / 32; + for (height = 0; height < gm.gmBlackBoxY; height++) { + ((int *) gl_bitmap)[gm.gmBlackBoxY - height - 1] = ((int *) bitmap)[height]; + } + + ENTER_GL(); + glNewList(listBase++, GL_COMPILE); + glBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY, gm.gmptGlyphOrigin.x, gm.gmBlackBoxY - gm.gmptGlyphOrigin.y, gm.gmCellIncX, gm.gmCellIncY, gl_bitmap); + glEndList(); + LEAVE_GL(); + } + + ENTER_GL(); + glPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment); + LEAVE_GL(); + + if (bitmap) HeapFree(GetProcessHeap(), 0, bitmap); + if (gl_bitmap) HeapFree(GetProcessHeap(), 0, gl_bitmap); + return TRUE; + + error: + ENTER_GL(); + glPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment); + LEAVE_GL(); + + if (bitmap) HeapFree(GetProcessHeap(), 0, bitmap); + if (gl_bitmap) HeapFree(GetProcessHeap(), 0, gl_bitmap); + return FALSE; + } ENTER_GL(); /* I assume that the glyphs are at the same position for X and for Windows */