Changelog: 48 was plain wrong as value for HELmargin. Removed the sample EmulDriver appdefault since N is the default now, and an appdefault for Y is not useful. /Johan Gill, johane@lysator.liu.se
Index: wine/documentation/samples/config =================================================================== RCS file: /home/wine/wine/documentation/samples/config,v retrieving revision 1.26 diff -u -u -r1.26 config --- wine/documentation/samples/config 10 Jun 2002 02:30:32 -0000 1.26 +++ wine/documentation/samples/config 21 Jun 2002 09:56:06 -0000 @@ -265,7 +265,7 @@ [dsound] ;; HEL only: Number of waveOut fragments ahead to mix in new buffers. -;"HELmargin" = "48" +;"HELmargin" = "5" ;; HEL only: Number of waveOut fragments ahead to queue to driver. ;"HELqueue" = "5" ;; Max number of fragments to prebuffer @@ -290,10 +290,5 @@ ; ;[AppDefaults\\sol.exe\\Version] ;"Windows" = "nt40" -; -;; Some games (Quake 2, UT) refuse to accept emulated dsound devices. -;; You can add an AppDefault entry like this for such cases. -;[AppDefaults\\pickygame.exe\\dsound] -;"EmulDriver" = "N" # </wineconf>